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Orc commander

Orc commander.
Updated with some zbrush renders.

This guy is basicly my lab rat. He's been an anatomy study, zbrush workflow test subject, rigging demo case and shader subject. If I get to 3d printing, he might be first up again too, it would only be fair. There is a lot I would like to change with this guy (and occasionally I do, like a face redo, new outfit, new weapon), but sometimes you just have to let go and move on... Still, I find he worked our rather nicely.

zbrush render

zbrush render

zbrush render

zbrush render

zbrush render

zbrush render

Marmoset shots

Marmoset shots

Maya viewport capture

Maya viewport capture

Redid the face a bit. Wanted this guy to be more menacing, less disney-esque.

Redid the face a bit. Wanted this guy to be more menacing, less disney-esque.

Realtime crosshatch shader, written in hlsl, screencap from maya viewport.

Realtime crosshatch shader, written in hlsl, screencap from maya viewport.

Original artwork and first Zbrush version, late 2013

Original artwork and first Zbrush version, late 2013

Early tests building a joint-based face rig (no blendshapes used)

Early tests building a joint-based face rig (no blendshapes used)