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Thijs de Vries
Thijs de Vries
freelance artist & game dev
Amsterdam, Netherlands

Summary

3d character artist/ tech artist.

https://www.devriesarts.com/

Skills

3D ModelingSculptingRiggingMel ScriptingShadersPipeline DevelopmentDrawing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Unity
Unity
After Effects
After Effects
Dreamweaver
Dreamweaver
Cinema 4D
Cinema 4D
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
xNormal
xNormal

Productions

    • Mobile Game
      Base Busters
    • Year
      2014
    • Role
      Art supervisor/lead, tech artist (shader design & coding, rigging, dynamics, pipeline & tools, UI stuff, fx stuff)
    • Company
      Vanguard Games
    • Mobile Game
      Halo Spartan Strike
    • Year
      2015
    • Role
      tech art; In addition to the character/vehicle and effect shader I developed for Spartain Assault, I provided the prototype for the terrain shader used in this game. Other than that, I was working on another project
    • Company
      Vanguard Games
    • Mobile Game
      Halo Spartan Assault
    • Year
      2013
    • Role
      Artist, tech artist (shaders, rigging, pipeline & workflow stuff), supervising character artist during project startup
    • Company
      Vanguard Games
    • Video Game
      gatling gears
    • Year
      2011
    • Role
      Character artist, tech artist (rigging, scripting, fx solutions, dynamics). Did all but 1 of the stage bosses, most vehicles, all characters, some structures, and handled much of the destruction of these things.
    • Company
      Vanguard Games
    • Video Game
      Greed Corp
    • Year
      2010
    • Role
      prototype developer (game design, art, interface)
    • Company
      Vanguard Games

Experience

  • Senior artist/Supervising character artist at Vanguard Games
    Amsterdam, Netherlands
    January 2008 - March 2015