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Thijs de Vries
Thijs de Vries
Artist
Amsterdam, Netherlands

Summary

3d character artist/ tech artist.

Skills

3D ModelingSculptingRiggingMel ScriptingShadersPipeline DevelopmentDrawing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Unity
Unity
After Effects
After Effects
xNormal
xNormal
Substance Painter
Substance Painter
Substance Designer
Substance Designer

Productions

  • Ar1pkfrg1svt1dlrm55san5myox3svekm0v4oqyfp kwgl3mqewu6vj6a3vgjhn3xzg w300
    • Mobile Game
      Base Busters
    • Year
      2014
    • Role
      Art supervisor/lead, tech artist (shader design & coding, rigging, dynamics, pipeline & tools, UI stuff, fx stuff)
    • Company
      Vanguard Games
  • Halo spartan strike cover art
    • Mobile Game
      Halo Spartan Strike
    • Year
      2015
    • Role
      tech art; In addition to the character/vehicle and effect shader I developed for Spartain Assault, I provided the prototype for the terrain shader used in this game. Other than that, I was working on another project
    • Company
      Vanguard Games
  • Halo spartan assault boxart
    • Mobile Game
      Halo Spartan Assault
    • Year
      2013
    • Role
      Artist, tech artist (shaders, rigging, pipeline & workflow stuff), supervising character artist during project startup
    • Company
      Vanguard Games
  • Gatling gears cover
    • Video Game
      gatling gears
    • Year
      2011
    • Role
      Character artist, tech artist (rigging, scripting, fx solutions, dynamics). Did all but 1 of the stage bosses, most vehicles, all characters, some structures, and handled much of the destruction of these things.
    • Company
      Vanguard Games
  • Greed corp
    • Video Game
      Greed Corp
    • Year
      2010
    • Role
      prototype developer (game design, art, interface)
    • Company
      Vanguard Games

Experience

  • Senior artist/Supervising character artist at Vanguard Games
    Amsterdam, Netherlands
    January 2008 - March 2015