3d character artist/ tech artist.
Skills3D ModelingSculptingRiggingMel ScriptingShadersPipeline DevelopmentDrawing
Art supervisor/lead, tech artist (shader design & coding, rigging, dynamics, pipeline & tools, UI stuff, fx stuff)
Halo Spartan Strike
tech art; In addition to the character/vehicle and effect shader I developed for Spartain Assault, I provided the prototype for the terrain shader used in this game. Other than that, I was working on another project
Halo Spartan Assault
Artist, tech artist (shaders, rigging, pipeline & workflow stuff), supervising character artist during project startup
Character artist, tech artist (rigging, scripting, fx solutions, dynamics). Did all but 1 of the stage bosses, most vehicles, all characters, some structures, and handled much of the destruction of these things.
Senior artist/Supervising character artist
January 2008 - March 2015 | Amsterdam, Netherlands