3D ModelingSculptingRiggingMel ScriptingShadersPipeline DevelopmentDrawing
Software proficiency
Maya
ZBrush
Marvelous Designer
Photoshop
Unity
After Effects
Dreamweaver
Cinema 4D
Keyshot
Substance 3D Painter
Substance 3D Designer
xNormal
Productions
Mobile Game
Base Busters
Year
2014
Role
Art supervisor/lead, tech artist (shader design & coding, rigging, dynamics, pipeline & tools, UI stuff, fx stuff)
Company
Vanguard Games
Mobile Game
Halo Spartan Strike
Year
2015
Role
tech art; In addition to the character/vehicle and effect shader I developed for Spartain Assault, I provided the prototype for the terrain shader used in this game. Other than that, I was working on another project
Company
Vanguard Games
Mobile Game
Halo Spartan Assault
Year
2013
Role
Artist, tech artist (shaders, rigging, pipeline & workflow stuff), supervising character artist during project startup
Company
Vanguard Games
Video Game
gatling gears
Year
2011
Role
Character artist, tech artist (rigging, scripting, fx solutions, dynamics). Did all but 1 of the stage bosses, most vehicles, all characters, some structures, and handled much of the destruction of these things.
Company
Vanguard Games
Video Game
Greed Corp
Year
2010
Role
prototype developer (game design, art, interface)
Company
Vanguard Games
Experience
Senior artist/Supervising character artist at Vanguard Games